Posts Tagged ‘review’

Playing UFC Undisputed w/ Houston Alexander

July 30, 2009

This is the result of my playthrough of UFC 2009 Undisputed with Houston Alexander, last week’s cover story in the Omaha City Weekly. Here’s a link to the review at OCW’s Web site. The previous post has a good image of the cover.

“UFC 2009 Undisputed”
Publisher: THQ
Developer: Yuke’s Osaka
System: Xbox 360, PS3
ESRB Rating: T (Teen)
Released: May 19, 2009

Despite being prominently featured in the game, Omaha’s own mixed martial arts fighter Houston Alexander hadn’t played “UFC 2009 Undisputed” until we invited him to the City Weekly offices to check it out a couple weekends ago.

“It freaked me out when I saw my brother playing it,” Alexander said. “Wouldn’t it freak you out if you saw yourself up there?”

Houston Alexander playing UFC 2009 Undisputed

Houston Alexander playing UFC 2009 Undisputed

It probably would. Hell, I was a little unnerved just watching digital Houston on his back taking blows to the face.

“They’ve got everything pretty accurate,” Alexander said. “This game is pretty damn accurate.”



Fight Night Round 4 {review]

June 30, 2009

Here’s another sneak peak at my review for the Omaha City Weekly this week:

Fight Night is like sushi, oysters or stinky French cheese: it is an acquired taste. It is a complex game with a non-traditional control scheme. Once you master the controls, however, you will relish the versatility the scheme provides. The challenge is hanging in long enough to reap the massive rewards in this game.

Fight Night Round 4

Fight Night Round 4

If you are a Fight Night fan, Fight Night 4 delivers enough improvement to justify upgrading. First, the character models have never looked better. Realistic muscles move under the fighters’ skin and beads of sweat are atomized with every punch.

Ghostbusters: The Video Game {review}

June 16, 2009

Here’s a copy of my latest review for the Omaha City Weekly. I’ll post the link to the site later after it’s up.

You just know they’re going to cross the streams

Fighting Stay Puft

Fighting Stay Puft

This is the Ghostbusters game fans across the world have been waiting for. It is as close to a true successor to the original films as could be hoped, and the paragon of how to turn a successful movie franchise into a great video game.

Children of the 80s will want to play this game. While it still does not hold a candle to the movies, the plot is so entrenched in their mythology that it feels like an organic growth of the franchise.

I was one of those kids who was a Ghostbuster for Halloween. I had all the toys… literally, ALL the toys. I had all the lines memorized. I watched the cartoon. Suffice it to say I had high expectations for this game. I am happy to announce it has met them all. (more…)

What’s ailing the gaming industry?

February 18, 2009

This article got me thinking. In a well-thought out piece GamerSushi writer Eddy points out five aspects in the gaming industry he feels are tearing the gaming community apart.

These five points are reviews, prices, hype, copycat games and fanboys.


It has been said before, and it is worth repeating: the review system for video games is currently broken. When did a 7 or an 8 become a mediocre score? At what point did this become the “fail” point for most gamers?

When a new game cost $60 plus tax reviews are going to play a major role in consumer purchase decisions. Reviews are a major leg in my game-buying stool (the others being demos, developer reputation and gameplay videos). I can’t afford to spend my game budget on a sub-par game. (more…)

Prince of Persia’s consequence-free gameplay relies on fluidity, artistic style {review}

February 13, 2009

Ubisoft’s beautifully crafted Prince of Persia adopts a unique art style and fluid, intuitive controls to weave a story where character development takes a lead roll.

I haven’t played any of the previous Prince of Persia games, so my view is untarnished from expectations. With a blank slate I want to look at the 2008 franchise reboot on its own merits rather than through comparison.
Visually Prince of Persia is superb. Ubisoft definitely invested a lot of time designing the style, which is kind of a cross between realistic and cartoony. Bold colors and sharp contrast create a vibrant world. With so much detail spent to the environment it is not surprising the focus of the game is on fluidly moving through it. Combat plays second fiddle.

The game is set in one gigantic game world. One large, open level. The Prince is alone in a sandstorm searching for his lost gold-laden donkey when, Elika, the lynch pin of the game literally falls into his arms. Instantly enthralled with his beautiful new companion, the Prince decides to help her on her quest to save her kingdom by re-imprisoning an ancient god that she had an indirect role in releasing.

Elika is the star of this game. In many ways she is the hero, the Prince is just her helper. She uses her new-found magic to help the Prince clear long gaps. She never let’s him fall, catching him and returning him to the last solid ground before a misjudged leap. In battles her magic attacks are mapped to a button to be strung together with the Prince’s other attacks in lavish combos. She saves the Prince if his opponent is about to land a lethal blow, making death impossible. She is so integral that the few times she is not with the Prince you feel lost, small and inadequate. (more…)