Posts Tagged ‘Omaha City Weekly’

Playing UFC Undisputed w/ Houston Alexander

July 30, 2009

This is the result of my playthrough of UFC 2009 Undisputed with Houston Alexander, last week’s cover story in the Omaha City Weekly. Here’s a link to the review at OCW’s Web site. The previous post has a good image of the cover.

“UFC 2009 Undisputed”
Publisher: THQ
Developer: Yuke’s Osaka
System: Xbox 360, PS3
ESRB Rating: T (Teen)
Released: May 19, 2009

Despite being prominently featured in the game, Omaha’s own mixed martial arts fighter Houston Alexander hadn’t played “UFC 2009 Undisputed” until we invited him to the City Weekly offices to check it out a couple weekends ago.

“It freaked me out when I saw my brother playing it,” Alexander said. “Wouldn’t it freak you out if you saw yourself up there?”

Houston Alexander playing UFC 2009 Undisputed

Houston Alexander playing UFC 2009 Undisputed

It probably would. Hell, I was a little unnerved just watching digital Houston on his back taking blows to the face.

“They’ve got everything pretty accurate,” Alexander said. “This game is pretty damn accurate.”



Got the cover story last week!

July 30, 2009

So a couple weeks ago I got the chance to play UFC 2009 Undisputed with Houston Alexander in the Omaha City Weekly Office. Turned out to be a pretty cool story and the Cover Story last week. Here’s a link to the review.

Digital Houston Alexander on the cover of the Omaha City Weekly

NCAA Football 10 has substantive improvements to trusted formula {review}

July 13, 2009

Here’s another sneak peak of my review for the Omaha City Weekly this week:

Budgets are tight, and this game comes out every year. You need to know if it’s worth it to drop the dough on the newest iteration.

Bottom line: yes it is. There’s so many improvements this year that I’m having a hard time squeezing them all in to this review. NCAA Football 10 has many substantive enhancements to both the on-the-field action and new gameplay modes.

Huskers 1

On the field, you will find an additional layer of strategy with the game planning feature. It has 11 offensive and defensive keys where you can set your players to react aggressively or conservatively. For example, if you tell your defense to focus on stripping the ball, you will create more fumbles at the expense of more facemask penalties. Telling your offensive line to hold their blocks longer will give you more time in the pocket and potentially more holding calls.

Certain offensive plays are linked together, allowing you to run one play to set up the other. Once a play is 100 percent set up, the defense is more likely to bite on the play action and you’re more likely to bust a large gain. (more…)

Fight Night Round 4 {review]

June 30, 2009

Here’s another sneak peak at my review for the Omaha City Weekly this week:

Fight Night is like sushi, oysters or stinky French cheese: it is an acquired taste. It is a complex game with a non-traditional control scheme. Once you master the controls, however, you will relish the versatility the scheme provides. The challenge is hanging in long enough to reap the massive rewards in this game.

Fight Night Round 4

Fight Night Round 4

If you are a Fight Night fan, Fight Night 4 delivers enough improvement to justify upgrading. First, the character models have never looked better. Realistic muscles move under the fighters’ skin and beads of sweat are atomized with every punch.

Ghostbusters: The Video Game {review}

June 16, 2009

Here’s a copy of my latest review for the Omaha City Weekly. I’ll post the link to the site later after it’s up.

You just know they’re going to cross the streams

Fighting Stay Puft

Fighting Stay Puft

This is the Ghostbusters game fans across the world have been waiting for. It is as close to a true successor to the original films as could be hoped, and the paragon of how to turn a successful movie franchise into a great video game.

Children of the 80s will want to play this game. While it still does not hold a candle to the movies, the plot is so entrenched in their mythology that it feels like an organic growth of the franchise.

I was one of those kids who was a Ghostbuster for Halloween. I had all the toys… literally, ALL the toys. I had all the lines memorized. I watched the cartoon. Suffice it to say I had high expectations for this game. I am happy to announce it has met them all. (more…)