Posts Tagged ‘industry’

Game covers aint what they used to be

March 5, 2009

The Atari 2600 was a little bit before my time, but I remember some of the covers from old Intellivision games as if through the haze of a dream.

In this interesting post, Brilliam dissects and compares some old game art to that of modern games. While the modern games have more bells and whistles, the older covers are more intriguing. They make you curious about a game the way today’s covers don’t.

Plus, game titles have come a long way to mundaneness too. The Earth Dies Screaming? That’s an AWESOME title.

Check it out here: » Blog Archive » The Stunning Art & Design of the Atari 2600.


Game designers stuck in a rut, or a groove?

March 4, 2009

Commorancy over at Randosity posted a little bit ago on how he believes game designers are stuck in a rut and not progressing at the same pace as console hardware. He covers so much ground that I decided to respond through my own post as opposed to a comment.

First off, I agree that while games have become increasingly beautiful and complex it seems that designers have increasingly turned to proven gaming conventions as opposed to innovative new gameplay.

Mostly I see this as hedging their bets and not necessarily a bad thing. If they didn’t work well, they wouldn’t be conventions. When you are investing millions of dollars and one to two years to develop what you hope will be a AAA title, you probably don’t want to stray too far from what has been proven to work. If it aint broke… (more…)

Economy is hurting game journalism

March 2, 2009

John Gaudiosi has an interesting story at Game Culture on the impact of the recession on video game journalists.

The print media industry has been hurting long before this economic crisis hit. Many large papers have been laying off employees after seeing reduced circulation rates. Most have them have yet to implement a plan to make their news brands profitable on the Internet.

With so many options, advertisers are utilizing print less and less while online advertising is driving down costs. Readers have been taught by the Internet to expect their news instantaneously and free, which is not likely to change.

It’s a rough world out there for journalists and publishers, and game journalism apparently isn’t any different.

Children heart violent games

March 2, 2009

Filed under “no duh”:

A study published today in Pediatrics: The Official Journal of the American Academy of Pediatrics has shown that across the board, no matter gender or age, a game age restriction labels and descriptions of violent gameplay more eager to playing a game.

The forbidden fruit effect. Also see DARE, R-rated movies, late night television, staying up after bedtime, etc.

The study included 310 Dutch children ages 7 to 17.

Mmmmmm... Forbidden Fruit

Mmmmmm... Forbidden Fruit

Other stories:

Chicago Tribune:Video game violence warnings make kids more likely to want to play, study says

Kotaku:Study: Children Desire Mature-Rated Games

Lawmakers send mixed messages with game studio tax incentives & restrictions

February 28, 2009

Here’s a mighty strong sign that video games are gradually shedding their stigma as a bad influence and a childish pastime.


Several states have enacted tax incentives to lure game developers to locate in their states. At the same time some, like Texas, are trying to put preconditions on these incentives, saying they only apply to companies that don’t release Mature-rated games.


What’s ailing the gaming industry?

February 18, 2009

This article got me thinking. In a well-thought out piece GamerSushi writer Eddy points out five aspects in the gaming industry he feels are tearing the gaming community apart.

These five points are reviews, prices, hype, copycat games and fanboys.


It has been said before, and it is worth repeating: the review system for video games is currently broken. When did a 7 or an 8 become a mediocre score? At what point did this become the “fail” point for most gamers?

When a new game cost $60 plus tax reviews are going to play a major role in consumer purchase decisions. Reviews are a major leg in my game-buying stool (the others being demos, developer reputation and gameplay videos). I can’t afford to spend my game budget on a sub-par game. (more…)