Posts Tagged ‘GTA IV’

The most offensive games

March 2, 2009

Late December an investment company released this list list of the most offensive video games from the past two years. It’s funny how it could also almost be a list of the best games from the past two years.

Now I don’t have a problem with The Timothy Plan releasing this list as a guide for their clients to use when considering video games to purchase the children in their lives for Christmas. That’s their prerogative, and they specifically say they’re not trying to stop me from playing offensive video games, so live and let live.

recharging your power in Bioshock

recharging your power in Bioshock

But it is kind of funny what they have to say about some of these games. For example, they point out that in Grand Theft Auto IV you can use the in-game Internet to search for a gay date. Or in Army of Two the two characters share a parachute and get uncomfortably close while using a car door as a shield.

Anyways, their list of the Most Offensive Games were judged primarily on sexually suggestive themes and images, curse words, alcohol, tobacco and other drug use and violence. And all were already rated Mature (except for World of Warcraft and Bully, which were rated Teen), so if parents just paid attention to the ESRB rating on the box they could see that these games were never intended for their precious little snowflakes anyways.

The list, in seemingly no seemingly relevant order: (more…)


Grand Theft Auto’s Extreme Storytelling – TIME

February 17, 2009

Time Magazine contributor Lev Grossman uses GTA IV to examine storytelling in video games.

You can look at the whole GTA series as a sustained fictional inquiry into the myth of the great American badass — the criminal, the gangsta, the made man, the outlaw. It’s a loving inquiry, but it has a consistent critical distance, an outsider’s point of view. And no wonder: the games aren’t created by Americans at all. Houser, a Brit, is based in New York City, but most of the work gets done by Rockstar North, a team of Scots based in Edinburgh.

Freedom isn’t a problem for Houser. As a storyteller, he feels as though he’s lucked into the lawless, Wild West period of video games. “It’s not academicized,” he says. “There’s no orthodoxy on how things are done, so we can do whatever we want. We make it up as we go along!” As for the ongoing debate about whether games are art, he couldn’t care less. That’s what critics get paid for. “As soon as we get told, ‘Yes, games are high art. They’re almost as high as painting and slightly less than dance,’ it’s over. Freedom is dead at that point. Then the argument just becomes about people’s egos. And my ego doesn’t need to be told I’m an artist. I hate myself already!”

via Grand Theft Auto’s Extreme Storytelling – TIME.